dimanche 8 février 2015

[GAME][4.0+] Developed and published in under 5 hours. topic






You might remember thread from last week in which I developed a game without any prior game development experience or programming knowledge.

Now, I've created another game, this time, developed and shipped to the Play Store in under 5 hours. Here's the breakdown of the things done:
  • Put on paper the basic idea and look

  • Created the game layout in Photoshop

  • Created all the assets (platforms, ball, background, title screen, crown pickups)

  • Animated the assets in After Effects

  • Put everything together in C2 and created the gameplay and logic

  • Implemented Google Play leaderboards and achievements

  • Waste almost an hour on a stupid syncronization bug (different framerates = different restuls - was not using delta time)

  • Choose appropriate music and sounds and plug them in

  • Create all the promotional materials (screenshots, mockups, icons, etc)

  • Publish on Google Play


Since this is a technical forum I've listed my process before actually saying anything about the game.

ZigZag Ball is a simple one-tap game where you have to keep the little ball on the moving platforms while collecting "crowns" and increasing your score. The gameplay mechanics are simple, but surprisingly a lot of fun and makes you want to "try again and again" as some of my friends put it. With the aesthetics I tried to follow a similar style to Monument Valley. While not even getting close to that level of quality and talent, I still believe the game looks quite nice and clean.

Here's the Google Play link
And QR Code if you're not reading this on mobile
ZigZag Ball

And some screenshots:



I would really love to hear your feedback on:
  1. Performance

  2. On a scale of 1 to 10 how fun do you believe it is

  3. Is it too hard or too easy for you?

  4. What would you improve?


Thank you for reading :)






Aucun commentaire:

Enregistrer un commentaire